![]() The problem is down to ORCT splitting the custom content- it has its own custom content folders, whether it finds any in your vanilla folders is very hit and miss. However this does not fully resolve the issue- I still have missing scenery objects that the vanilla scenario editor finds but that ORCT fails to find, it also dawns on me there's the risk of the reverse (items missing in vanilla) if you put them in the ORCT folder only. I also wonder if it's a problem waiting to happen duplicating the files in this way if you copy any to the ORCT folders. ![]() If the custom set has an installer (such as with UCES) you can't just copy the dats to the ORCT folders to be sure as it is set up to put them in the vanilla folders and you won't easily know which files they were i.e. if you identify what items are missing sometimes you can fix it by duplicating the file to the relevant ORCT custom objects folder, this will of course only fix the ones you discover are missing. sometimes you need to open parks with embedded custom items in both your vanilla RCT AND ORCT to have the items appear in both vanilla and ORCT's scenario editor, in both cases it's wise to close the game and reopen it between loading different parks so it can update the objects list.Ģ. It's particularly problematic for paths and scenery groups.ġ. As I've played both vanilla RCT2 and ORCT2 (and still do) which both use the same vanilla object files I've discovered a major problem with custom scenery etc missing in the scenario editor/designer.
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